Hex-a-Decimal Version 5 OUT NOW!



This is my first time announcing a new version of Hex-a-Decimal like this, but I hope you all enjoy the latest version!
Here's the change log:
Major changes -
Replaced the soundtrack with a new one. The OST will be uploaded to my Youtube channel alongside the original.
Added volume settings for OST and SFX, each one can be set from a value of 0 to 5 using a thematic slider.
When opening the game for the first time, the previous version's save file will be loaded. You can do this manually by shift-clicking the "reset all data" button in the options menu.
Minor changes -
Added various sound effects to give puzzles more auditory feedback.
Changed the OST asset volumes to 0.8 to give the sound effects space.
Added "(MAX 102)" under the cycle counter in the level menu.
Changed size and boldness of various fonts for both visual clarity and easy reading.
Changed tutorial text based on player feedback.
Changed level menu to always show icons and colour changer (when applicable).
Changed how the colour rotator works based on player feedback.
Changed editor tutorial text to include "press enter to play level".
Colour rotators no longer rotate after the puzzle has been completed.
Fixed bug where the cycle number would be allowed to increase to 103 before the level ended. The 102 cycle limit is now enforced.
Fixed bug where running the simulation on the first frame upon entering a puzzle would cause the tile number and unique tile stats to not be calculated.
That's about it for Version 5. I want to go into detail about development, but I'll probably do it in a Youtube video instead. See you all when Version 6 comes out!
Files
Get Hex-a-Decimal
Hex-a-Decimal
Status | Released |
Author | MCHS productions |
Genre | Puzzle |
Tags | 2D, Difficult, GameMaker, Indie, Pixel Art, Singleplayer |
Languages | English |
Accessibility | High-contrast |
More posts
- Redesigning Menus & Making New Levels61 days ago
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